/////////////////////////////////////////////////////////////////////////////////////////////////
//
//  Tencent is pleased to support the open source community by making libpag available.
//
//  Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved.
//
//  Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file
//  except in compliance with the License. You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
//  unless required by applicable law or agreed to in writing, software distributed under the
//  license is distributed on an "as is" basis, without warranties or conditions of any kind,
//  either express or implied. see the license for the specific language governing permissions
//  and limitations under the license.
//
/////////////////////////////////////////////////////////////////////////////////////////////////

#include "platform/NativeGLDevice.h"
#include "gpu/opengl/cgl/CGLDevice.h"

namespace pag {
void* NativeGLDevice::GetCurrentNativeHandle() {
  return CGLGetCurrentContext();
}

std::shared_ptr<GLDevice> NativeGLDevice::Current() {
  return CGLDevice::Current();
}

std::shared_ptr<GLDevice> NativeGLDevice::Make(void* sharedContext) {
  return CGLDevice::Make(static_cast<CGLContextObj>(sharedContext));
}
}
